Memorising the placement of these characters will be very helpful during the film
But it's not applause and blowjobs all round just yet: despite a thoughtful and meaty first act that sets up the film's core antagonism in a way that makes Batman v Superman look like it was thrown together by shit-flinging monkeys, Civil War eventually decides that working out how to choreograph supermassive superhero smackdowns is more important than keeping focus on why they're all up in each other's grills, and eventually all that running around, jumping and fighting... well, it's exhausting.
LEAVE 'IM TONE 'E'S NOT WURF IT
Brühl makes fleeting, infrequent appearances throughout the story, and while it's refreshing that the villain isn't a showboating blowhard for once, it is a bit tricky to get a grip on exactly what he's up to. It's a pity, because his impact on the rest of the characters is crucial, and his plan requires the same amount of thought as - if not more than - the logistics of Civil War's numerous, enormous fight scenes, which we as an audience have been led to believe is what we really want to see from this film. When the repercussions of Brühl's somewhat underexplained actions are so far-reaching, it feels like they should have been given as much time and space to breathe as all the chin-stroking moral dilemmas are.
The centrepiece of Civil War is a gargantuan multiple face-off between the forces of good and, uh, also good, and while it's kind of fun, it's also crippled by its own ambition. Having painted itself into a corner where such a rumble can't be seen to cause injury to any innocent bystanders, the film instead sets the scene in a conveniently deserted airport, and the result is an amped-up but somewhat sterile version of Anchorman's news team fight. Every hero gets their moment - Ant-Man's is the best of the scene and, arguably, the whole film - and although it's shot and cut with welcome clarity it's hard to remember who's meant to be on whose side. And if I'm being honest, I do find strong people fighting each other a bit boring now. Only one character seems to get hurt in the entire scrap, so what's the point? Why not just have a nice sit down and a chat about it?
It's a shame, because there's some great work elsewhere. The banter between the leads is as on-point as ever, the humour is perfectly pitched and a couple of new supers are introduced organically and interestingly. One in particular gets a simple, beautifully-written and played introductory scene that does in minutes what other films spend entire acts on. But then, in the same film, Martin Freeman appears maybe three times for no apparent reason, as if most of his scenes were cut to allow more time for punching, and Vision - whose very existence and purpose is still a mystery to me - pads about an apartment looking bored in a range of comfortable slacks and polo shirts. He purports to be some kind of all-powerful, perfect synthetic being with infallible A.I., so why he's moping about like a Man At C&A catwalk model is baffling.
In fairness he descends from a proud line of androids in casual wear